Spiritfarer is described as a cozy managment sim about dying and it's exactly that.

The main gameplay loop involves collecting, farming, smithing, and knitting resources to satisfy the various spirits you encouter on you journey through the many mini islands of the spiritfarer world. You select a location for your ship to go, and with no real fast travel, you spend your time farming or interacting with the spirits on your ship. When you reach your island it becomes a very forgiving platformer / explorer game where you gather resources, talk to spirits, and complete tasks.

The gameplay loop is quite satisfying in that you are doing a variety of easy to learn yet satisfying tasks whilst managing the many pies you have in the oven (literally). The gameplay is super forgiving and relaxing. My only real gripe is that it feels a bit to grindy but I'm even conflicted saying that as the more time you spend in game with the various spirits, the more bonds you build with them, giving a much greater emotional impact when you have to let them go.

That is the clever thing about this game. It makes you build bonds with the characters not just through dialog, theres actually not very much dialog, but through familiarity, them helping you out with various tasks on the ship, there unique personalities and tastes, and the cute animations they have.

Another great choice is the pretty, colorful, animation, style the game has. It almost feels like a studio Ghibli game. It's a great justaposition to the main theme of the game, dying. It frames it in a way thats more uplifting and in a way that helps you frame death in a more positive mindset if that makes any sense.

I really enjoyed this game. My only real gripe is the 25hrs+ playtime to completion feels wrong however I fully understand that it's almost nessecary to build connection to the characters and make you really feel the impact and think on the cycle of life and death.